F1 Clash: Tracks and Environments (2023-2024)

Lighting, integration and outsource management on Jeddah Corniche Circuit

Lighting, integration and outsource management on Jeddah Corniche Circuit

Lighting, integration and outsource management on Jeddah Corniche Circuit

Lighting, integration and outsource management on Jeddah Corniche Circuit

Lighting, integration and outsource management on Jeddah Corniche Circuit

Lighting, integration and outsource management on Jeddah Corniche Circuit

Lighting, integration and outsource management on Jeddah Corniche Circuit

Lighting, integration and outsource management on Jeddah Corniche Circuit

Lighting, integration and outsource management on Jeddah Corniche Circuit

Lighting, integration and outsource management on Jeddah Corniche Circuit

Lighting, integration and outsource management on Jeddah Corniche Circuit

Lighting, integration and outsource management on Jeddah Corniche Circuit

Lighting, integration and outsource management on Jeddah Corniche Circuit

Lighting, integration and outsource management on Jeddah Corniche Circuit

Lighting, integration and outsource management on Jeddah Corniche Circuit

Modelling, materials and integration on the F1 Clash homescreen environment

Modelling, materials and integration on the F1 Clash homescreen environment

Modelling, materials and integration on the F1 Clash homescreen environment

Modelling, materials and integration on the F1 Clash homescreen environment

Modelling, materials and integration on the F1 Clash homescreen environment

Modelling, materials and integration on the F1 Clash homescreen environment

Lighting, integration and outsource management on Las Vegas Circuit

Lighting, integration and outsource management on Las Vegas Circuit

Lighting, integration and outsource management on Las Vegas Circuit

Lighting, integration and outsource management on Las Vegas Circuit

Lighting, integration and outsource management on Las Vegas Circuit

Lighting, integration and outsource management on Las Vegas Circuit

F1 Clash: Tracks and Environments (2023-2024)

F1 Clash is a mobile game created by Hutch Games and downloadable on the iOS Appstore and Google Playstore for mobile devices.

I was tasked with creating environments for the game. My main contributions included:

Home Screen Garage Environment: Modelling, Texturing and Integration into a Game Engine
Las Vegas Circuit: Creating skeleton track using CAD data. Managing an outsourcing company to create the circuit. Integration into Game Engine including creating a lighting setup.
Jeddah Corniche Circuit: Creating skeleton track using CAD data. Managing an outsourcing company to create the circuit. Integration into Game Engine including creating a lighting setup.
Interlagos Circuit: Modelling and Texturing Buildings (not pictured)

My responsibilities included:

- Modelling and texturing key buildings
- Finding and creating references for terrain, key track features, architecture, track furniture and advertising billboards.
- Creating splines for the track using CAD data provided by F1. Implementing track and pitlane splines to work within Unity within the F1 Clash game architecture.
- Adding a lighting set up and altering materials.
- Adding props such trees and pit-lane furniture.
- Adding spectators, flags, confetti fireworks and skidmarks to the track.
- Adding custom replay cameras
- Providing grey box assets for an outsourcing company to provide detailed models and textures for architecture and other track furniture.
- Providing feedback to outsourcing company.

With many thanks to Saleh Ahmed and Edd Fahy.

© 2024 Hutch Games Limited (“Hutch”). All rights reserved. “F1 Clash” is a trade mark owned by Hutch. Developed and published by Hutch.

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